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3 Pokémon Titles That Didn't Get the Appreciation They Earned

In the wake of a vision of world peace courtesy of Pokémon Go, it's undeniable that the monster collecting series is about as popular video games in existence. Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The persistent pandemonium surrounding card prices ensures near-daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Even, unofficial Pokémon games achieve popularity annually.

Yet despite that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These represent games that failed to receive their proper due, or were buried under the excitement of the core series. They're Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokémon Ranch: The Cozy Forerunner

An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Admittedly, there are minor mechanics like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its launch said Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game is set on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the Let's Play normalization of watching games you aren't playing. Many never realized that Ranch's concept to observe your critters as much as you interact with them didn't mask a shallow core. In truth, Ranch's meticulous design was so remarkable, a Twitch stream dedicated to running the game 24/7. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Did you know that Pokemon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and content in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Silly Gem

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.


Given numerous core games and spin-offs, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu

Written by

Albert Freeman

A seasoned betting analyst with over a decade of experience in the New Zealand gambling industry, specializing in sports and casino reviews.

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